[OLD-SCHOOL] – THE STORY OF DR. MINOVSKY

Originally published in Bandai’s “Comic Weapon Cyber Comix” magazine in early 1988, the one shot manga was later released in a compilation volume of manga entitled “Gundam Generation.” The comic is, unfortunately, a product of its time. It follows an older model of the Universal Century timeline, one which has the U.C. calendar starting in 1969 following the Apollo 11 mission to the moon. Nonetheless, the story provides an interesting look into the mind of the man who would change the course of history forever through his discovery of “Minovsky Particles.”

サイバーコミックス01
CYBER COMICS 01

PUBLICATION INFORMATION

Publisher: Bandai
Published: 1988.04.10
Price: 880 yen
Download: click here

The Cyber Comix series is a collection of anthology comics specializing in robot animation that was published by Bandai. Publication first began in 1988 and wrapped up after 47 volumes in 1992. It would be succeeded by MS SAGA, a serial dedicated solely to Gundam. These were some of the first-ever Gundam comics, so a wide variety of them are quite comedic and off the wall and don’t exactly jive with “continuity purists.”

[DATA DUMP XMAS EDITION] PRE-OYW EDITION

I’ve been poking at this for far too long, so without further delay, here’s the first portion of (“updated”) historical info from the pages of an old 2000 Mekton RPG book!

[Background Info] SIDE 6’s NEUTRALITY IN FOCUS

Vintage Gundam lore has always been something I’ve been deeply interested in, so today’s info dump is no exception. I don’t know why I’ve been focusing on Side 6 as of late, but I decided to introduce some of the vintage lore explaining their neutrality throughout the One Year War. The lesson: currying favor to both sides pays off! Click here to read all about it! Information comes courtesy of book eleven from the MS Encyclopedia boxed set that was released back in 2005.

MS大図鑑 [PART.11_一年戦争外伝]
MS ENCYCLOPEDIA NO.11

PUBLICATION INFORMATION

Publisher: Media Works
Published: 2005.20.20
Price: 480 yen
Size:

Like other entries in the Universal Century boxed set, this book focuses on background lore relating to the 08th MS Team and Gundam 0080. Included is MS War History, MS Catalog, MS Development History, and background information through the Gundam Official Report (which includes battlelines on the Earth, conventional weapons aside from mobile suits, a mobile suit combat manual, and realities of Side 6).

[RELEASE] NIGHTMARE OF SOLOMON (Natsumoto Ver.)

Rounding out the Nightmare of Solomon versions is Natsumoto’s short take on things. Originally serialized in the first issue of Gundam Game Ace, this version tells a similar rendition of Tsukasa Kotobuki’s version (released previously). While Kotobuki’s version follows what is echoed in the Master Grade version of Gato’s Gelgoog, this particular version of events follows the explanation given in Gundam Officials that Gato’s suit was a Rick Dom at the Battle of Solomon. This comic was also more or less depicted in the “Encounters in Space” PS2 game that was released just a short time later. Click the link below to download.

ガンダムゲームエース [ガンダムエース2003年10月号増刊]
GUNDAM GAME ACE [GUNDAM ACE OCTOBER EXTRA ISSUE]

PUBLICATION INFORMATION

Publisher: Kadokawa Shoten
Published: 2003.10.01
Price: 480 yen
Download: click here

The long-awaited Gundam magazine for the gaming generation brings together popular Gundam Ace serializations coupled together with gaming news and information.

[RELEASE] NIGHTMARE OF SOLOMON

Today’s random one-shot manga release comes courtesy of the old Go! Go! Our Victory Gundam!! book by Tsukasa Kotobuki. In it is the original story of how Anavel Gato earned his nickname the “Nightmare of Solomon.” This installment was later retconned by Masato Natsumoto’s version that depicts him wielding a Dom and a beam bazooka at the Battle of Solomon rather than a Gelgoog. The latest Gundam game called U.C. ENGAGE will be depicting this through cutscenes, of which Kotobuki is in charge of the animation. So, here’s the original version of that story for everyone to enjoy. Click the link below to download.

いけ!いけ!ぼくらのVガンダム
GO! GO! Our Victory Gundam

PUBLICATION INFORMATION

Publisher: Dengeki Comics
Published: 1994.10.15
Price: 560 yen
Download: click here

Original oddball Gundam shorts (mostly gag) by Tsukasa Kotobuki (who would go on to do character design for Gundam the Origin). It’s evident how much his artwork improved over the years based on this initial release (even compared to the Kai manga).

GUNDAM F91 PRODUCTION STUFF

Tucked away in an old Gundam F91 book is an interesting article about the planning and production of the film. Today I wanted to present a detailed summary of what was said throughout those pages. Gundam F91, the latest in the series, has taken more than two years to plan and produce, requiring the same high quality as Char’s Counterattack. Below, I’ve summarized a discussion with Tomino, who was in charge of the production as the original author and general director. Throughout the article, he discusses the progress and reveals the development and planning process leading up to its completion. I hope that by revealing some of these details, fans will understand his intended appeal of the work and provide some more insight into why it came off as slightly disjointed. Click the cover below to read the article.

機動戦士ガンダムF91パーフェクトファイル
MOBILE SUIT GUNDAM F91 PERFECT FILE

PUBLICATION INFORMATION

Publisher: Kodansha
Published: 1991.05.12
Price: 1500 yen
Size:

Original storyboards, rough character and mecha designs, interviews, plot overview and finalized character and mecha designs are all available in this oft-forgotten publication.

CROSSBONE GUNDAM X-11 [Ch.03]

My third commissioned release at the request of a Crossbone Super Fan! His goal/desire is to be able to crowdfund enough to have me translate both Ghost and Dust for the community. While I explained that one of them is already being finished by some people, he pressed that he wasn’t satisfied with it and was accustomed to us, so I’m just throwing that information out there for people. Until such a decision is made, I’m sticking to X-11 since that’s what is being commissioned at this time.

機動戦士ガンダムクロスボーン・ガンダムX-11 第3話
MOBILE SUIT CROSSBONE GUNDAM X-11 CH.03

PUBLICATION INFORMATION

Publisher: Kadokawa
Published: 2021.08.26
Released: 2021.09.02
Download: Available Here

U.C.0170, behind the scenes of the DUST Project, are Curtis’ struggles! The trail of the Servants of Olympus is close at hand! Yet, what is the truth that lies in the Jovian Sphere ten years ago?

[SUMMARY] Gundam Pulitzer: Amuro Ray Beyond the Aurora

The third of Gundam Ace’s 20th-anniversary projects kicked off this month, so I decided to dive into the first chapter to see the direction they’re intending on taking.

Mobile Suit Gundam Pulitzer: Amuro Ray Beyond the Aurora
Report1: Fraw Bow

月刊ガンダムエース 2021年10月号
MONTHLY GUNDAM ACE OCTOBER 2021 ISSUE

PUBLICATION INFORMATION

Publisher: Kadokawa
Released: 2021.08.26
Price: 750
Size:

The serialization of Mobile Suit Gundam Pulitzer: Amuro Ray Beyond the Aurora finally kicks off! Kikka will be following in the footsteps of Amuro Ray! Also in this month’s issue is an interview with Sunrise Producer Ogata!

GUNDAM GOAL: Interview with Sunrise Producer Naohiro Ogata

There’s a lot to unpack in this interview, so here’s a summary for everyone:

G-RECO PORTION

    • Since the news hit a lot of people about Tomino’s health, Ogata says in his interview that G-Reco will be released in its entirety within the next year. Storyboarding is done for all of them and the fourth part is being worked on.
    • He says that Tomino rewrote a lot of the scenes from Venus Globe back to Earth portion. The percentage of new material has been increasing since the second film, but the fourth film takes the cake with the battle scenes being almost entirely brand new.
    • Says that Part 3 was also very different from the TV series but thinks that Part 4 will be an even bigger shift from that.

HATHAWAY’S FLASH PORTION

“You’re already working on the second installment of HF?”

The scenario has already been written and now Murase is preparing to start storyboarding.

“So the second film will be based on the second volume of the novel?”

The flow is the same as in the novel, starting from Oenbelli and ending in Ayers Rock. Tomino said that it wouldn’t work well as a movie if left as is, and they’re aware of that. They’re going to create a story with a “plus a” (what?) and this second film is likely going to have the most new elements out of the entire trilogy. The response to the scenario has been great, so if the first film is Hathaway’s story, then the second will be focused on Gigi.

“Director Murase said in the August issue that Lane’s role will increase.”

That is one of the plus a. He’s going to plan an active role in the story, or rather, he’ll have his own part in the story.

“Do you have any plans for the sequel?”

Says he’d like to release the fifth film of G-Reco within the next year but isn’t so sure about Hathaway’s Flash. It takes a lot of time to make, so he asks that everyone please wait patiently.

HOLLYWOOD GUNDAM PORTION

“Sunrise Studio 1 is mainly producing the UC series, but in addition to these two works, what are your plans for the next “Gundam” as a whole?”

Ogata ponders whether it’ll be possible to have a “Gundam” that will attract newer and younger audiences. For this, a simultaneous flow of different works categorized by target and development will continue in the future. One of the key points at the moment is WHEN the Hollywood film will be released. Once this becomes clear, he believes they’ll be able to set the overall flow and global development, including the SEED film.

“The Hollywood version is being directed by Jordan Vogt-Roberts. What’s your impression of him?”

I think he’s incredibly geeky (laughs). He’s a very passionate director. Says he might know more about Gundam than Ogata does and was talking about how amazing the Human Debris episode of IBO was at their meeting as well as which scenes in Gundam he thought was really good. He goes on to say that JVR is a designer himself, and he comes up with all these amazing things, including image boards. His only downfall is that he loves Gundam too much, so they’ve asked him to retain some originality with his work.

“What’re your thoughts on the sequel to Gundam NT?”

Says that the flow of events in UC aren’t over just yet, but it’s being planned. In terms of the Universal Century, they have to move forward with Hathaway’s Flash first, so the sequel to Gundam UC will come after that. He again reiterates that Fukui is off in his own universe again. Says that he again believes they’ll be returning to the U.C.0100 time period regarding the Republic of Zeon.

“Currently there are three platforms available for releases: TV, theater, and the web. How do you plan to utilize these different platforms for the future of Gundam?”

Says that they’d like to consider the best choice and combination for the target audience, time of year, and other factors. The coronavirus has influenced a lot of things but says that nowadays Hollywood movies are released in theaters and via streaming simultaneously, so he believes they’ll make their choices while taking into account the varying circumstances.

Says that TV still plays a major role, and that that will essentially remain the same that they’ll release series on television as it’s a platform that can be seen by a large, wide, and untargeted amount of people. Says that while movies are difficult, he’d like to release one a year just for the sake of excitement. Says the web is effective for promotion and communication given current social circumstances, so how to combine and differentiate between TV and movies will taking advantage of the web will be an issue they’ll have to tackle. Says the Gundam Build Real was a great challenge for them since it was distributed via the web.

GUNDAM 0083 REBELLION VOL.13

My desperate struggle begins as I try and photoshop the remainder of the series before the month is over! Join me as I tick off the last few volumes of this awesome series! Like, share, and donate! Stay tuned for more!

機動戦士ガンダム0083 REBELLION 13
MOBILE SUIT GUNDAM 0083 REBELLION VOL.13

PUBLICATION INFORMATION

Publisher: Kadokawa
Published: 2019.08.24
Released: 2021.08.24
Download: Available Here

Operation Stardust is finally about to begin. What will the final outcome of the Rebellion version? On a fierce battlefield, Gato’s Neue Ziel stands before Kou’s Dendrobium!!

CROSSBONE GUNDAM X-11 [Ch.02]

My second commissioned release at the request of a Crossbone Super Fan! His goal/desire is to be able to crowdfund enough to have me translate both Ghost and Dust for the community. While I explained that one of them is already being finished by some people, he pressed that he wasn’t satisfied with it and was accustomed to us, so I’m just throwing that information out there for people. Until such a decision is made, I’m sticking to X-11 since that’s what is being commissioned at this time.

機動戦士ガンダムクロスボーン・ガンダムX-11 第2話
MOBILE SUIT CROSSBONE GUNDAM X-11 CH.02

PUBLICATION INFORMATION

Publisher: Kadokawa
Published: 2021.07.26
Released: 2021.08.02
Download: Available Here

U.C.0170, behind the scenes of the DUST Project, are Curtis’ struggles! The assassin Pale Rouge vs. Curtis Rothko! Grab the tail of the Servants of Olympus, the Jovian hardliners, without killing, and without letting them escape!

[Detailed Look] SEED MOVIE INTERVIEW

I glossed over the interview with Fukuda in the latest issue of Gundam Ace and decided to write up a summary. He brings up a few interesting points I feel a lot of the Japanese sites omitted. So, here we go:

  • Fukuda says that while it’s true that the project stopped for a while, all was not lost as Sunrise producers were working on it behind the scenes. It was supposed to be announced in 2012 when the HD remaster was coming out, but the scenario wasn’t finished at that point. So, they elected to wait before making any announcements.
  • The scenario is “almost” finished. What he means by “almost” is that the writer and director have finished writing the scenario, but there are still some details that have to be hashed out from various parties involved, making sure it complies with the times, and checking of expressions. He’s still waiting for the “final draft” to be signed, but he’s already started working on the storyboards since he has nothing to lose in doing so.
  • Says that enough has already been done with DESTINY, so it’ll be a continuation of that. He’ll leave the expansion of that point in time to others in spin-offs.
  • He says he rewrote the scenario that his wife had created. There were more drafts than he knew about, so he had to sift through them to find out just what she had in mind. He had to figure out what he could and couldn’t use. He says he talked at length with his wife before she died so he understood quite well why she was unable to finish it. He kept writing, stopping, analyzing, re-writing. The dilemma was that if he didn’t write, then SEED would never end.
  • Part of the issue is that instead of creating a story, he was just replacing what the characters were thinking with a scenario. Even if the scenario was written first, the characters wouldn’t be acting according to that, so if he forced them into these roles, they wouldn’t be the characters that everyone knows. Anyone can write a story, but its the characters that weave the story, so if their actions aren’t well thought out, the drama won’t be very interesting.
  • He sorted out the overlapping parts, read everything together as a whole and then picked out the parts that could be used. Talked about how it’d be interesting to have 20 Kira clones and have them fight against one. The idea was to create a “fake Kamen Rider.” If Kira, Athrun and Shinn were there, they’d be one hell of a force to fight, but in the end it was just weird to have 20 “fake Kira,” so he wondered if Kira could be cloned like Rey, so that’s when he started.
  • The writers are the ones that put everything together. Fukuda just picked out the parts that worked.
  • Reuniting the staff from 20 years ago shows just how much times have changed. They’re aiming to match the connection with DESTINY. Having something that never existed suddenly appear would be strange.
  • I can’t tell what he’s referring to, but he mentions couting up all the mobile suits and there’s something like 100 total. When he said he wanted them to all be CG, the staff just recoiled in fear.
  • Reiterates that while he has no intention of adopting the scenario to the present day, he does plan on adapting the mecha and battle direction to today’s standards. He thinks that recent Gundam designs are complicated and full of pointy parts and doesn’t think that’s Gundam at all. He think it’s important to rethink the concept of Gundam. Returning to the past is good, but also being able to differentiate itself from other shows is what makes SEED what it is.
  • Talks about the hybrid of CG for battle scenes. Main staff is returning: Shigeta, Hirai, Okawara. Emphasises his disdain for colossal mecha. Says he wants to create a formidable enemy (suit) like how the Aegis was to the Strike. If they don’t clash with one another at an even level of performance, they won’t be able to show their full potential. He’s discussing here how ridiculous the Destroy looked. Big and mean, but easily taken out in the end. Doesn’t want that again.
  • Talks about how he had difficulty depicting the enemy. Says that while unmanned AI fighters are quite possible, if the enemy were to use them, then it’d just be an asymmetric battle. Says that he believes this battle fill be a continuation of the direction they’ve been taking so far (how SEED incorporated modern battles of the time). Says that while taking down an opponent is important, but tactics and methodology in doing it have changed. Says that it’s not like they can defend or attack by building and deploying more and more high-performance units. The era of materialistic attacks has come to pass and cyberspace has become the main battlefield for modern warfare. He thinks it’ll be interesting how they’ll incorporate these things.
  • Goes back to emphasizing how today’s society has people who are offended by certain extreme expressions and discriminatory phrases. Companies are intimidated by these voices (aka the complaining). It’s a difficult balancing act. Wants to go where he shouldn’t go to try and get people to open up to other ideas yet doesn’t want to be forced to compromise.
  • When people called into question how people had to wear helmets when riding on a bike (in Super Cub), Fukuda said that children had to cross the road in a cross walk EVEN IF THEY WERE RUNNING AWAY FROM A MECHA ATTACK. They had to obey traffic laws, ya know? If it was in Japan, they had to. Outside of the country, they’re fine. SO weird.
  • Says that he feels that dangerous ideas and organizations will grow in power during these difficult times, as militarism and fascism emerged during economic turmoil. There is poison behind the pretty words, and ideals are sometimes used to hide ulterior motives. He doesn’t trust anything that is decided in a confusing and undiscussed manner.
  • The movie will be a conclusion to the series. Fukuda says that he thinks the theme song by Nishikawa is something that was already agreed on. Everyone already assumed that he’d sing it, so if he says that he’s not, well then fans would riot. Says they probably still have to offer that option to Nishikawa.
  • Says he didn’t know that the SEED movie was trending on Twitter.

[BACKGROUND] – Kai Shiden Report from Gundam NT

Back when Gundam Narrative came out in theaters, theatergoers were able to pick up a little “background” report that was penned by Kai Shiden. The article is one of the many “unknown” setting materials that tried to fill in and expand on the incidents that happened at the time. This, along with the Return of the Lion radio drama, paints a picture of what is going on in the political landscape of the Universal Century at the time. You can read the article here.

Where’s the Facebook Page?

Hi all,

I’m not exactly sure what is going on, but the group has been removed for supposed copyright violation. I was notified a couple of days ago that there were some offending images, nine total for some reason, that were removed. I appealed the decision and business went about as usual. There were no other strikes or anything like that, until I went to post something this evening, and the entire group had been removed. I don’t know when it will be restored, or if it will even be restored. I may have to create an entirely new group. It really sucks. I will keep everyone updated on any changes here.

[Interview] – CG Director Tomohiro Fujie

Shukou Murase, director for Hathaway’s Flash, was very particular about the modeling for the Messer

Author: Makoto Ishii

Modeling for the Messer was harder than anticipated.

The last of our special features on “Mobile Suit Gundam: Hathaway’s Flash,” the latest installment in the Gundam series currently in theaters nationwide, is with CG Director Tomohiro Fujie. We asked him about the modeling of the mobile suits, one of the main highlights of the film, and what his intentions were in directing the imagery, plus some behind-the-scenes work on the CG production of the film.

CG Director Tomohiro Fujie

――How did you get involved with working on “Hathaway” in the first place?

Fujie: I’d effectively been working as a full-time CG director at Sunrise’s Studio 1 from the time the studio was producing “Gundam Unicorn” and “Hathaway” ended up being a natural transition for me after my work with “Gundam NT.”

――It seems like you and Takayuki Masuo will be sharing the CG Director role this time around, but how did you divvy up tasks?

Fujie: Our original plan was to try and use as much of what we’d learned while making “Unicorn” in “Hathaway,” but after several meetings, we came to realize that it’d be insufficient to meet any of Mr. Murase’s (director) requirements for the film. We knew Mr. Masuo had extensive CG-related expertise and was held in high regard by Mr. Murase, so we decided to reach out to him. I ended up being in charge of the cel-animation style I’d done for mobile suits and cockpits in prior works, while Mr. Masuo would handle the mecha, like cars in scenes with real-world landscapes, as well as visual choreography like camera mapping. Ultimately, the two of us ended up splitting tasks according to our respective strengths.

The info-packed cockpit depictions definitely shouldn’t be missed!

――You mentioned Mr. Murase seemed to have high expectations of the production crew but were his demands really that strict?

Fujie: Animation was the focus of mobile suit scenes in “Unicorn,” and I was primarily responsible for the transformation sequences, subtle movements, and a realistic portrayal of large objects in slow, gradual motion. Personally, I was prepared to use a little more CG in “Hathaway,” but we ended using a lot more CG than I’d expected. 

――In other words, there was a lot more CG work?

Fujie: That’s correct. I think we were all expecting a “fifty-fifty balance of mobile suit animation and CG,” but then we found out that we were going to be using CG in a lot of the non-mobile suit scenes. So between CG for the planning stages, storyboard, and the final film, we ended up having to use CG in around 90 percent of the overall production. 

――Was the added use of CG something requested by Director Murase and the producer Naohiro Ogata?

Fujie: Yes, they mentioned from the very beginning that they were “hoping to do something close to a full-CG feature.” Admittedly, recent productions have reached a new level of detail, and achieving the best possible quality in detail is definitely something we’re always looking to do as creators. That being said, hand-drawn animation can be labor-intensive and significantly slower. In that sense, 3D models offer a lot more flexibility for action sequences, and I feel like animating mecha with CG has become mainstream. That being said, we have the most talented mecha animators like Seiichi Nakatani, who drew animations for the pivotal scenes.

A Dedication to Realism and Style

――Did Mr. Murase have any requests about a specific image he was looking for with the CG?

Fujie: No, he didn’t request anything specific, but as we were working on it, I could tell he wanted to make sure the final product didn’t look unrealistic. For instance, he wouldn’t alter the models just to try and make them look more stylish in specific scenes, and each cut would be drawn to make it look like an actual camera shot of the CG-rendered models. If we wanted to add perspective shots, it had to be the kind of shot that could be taken with an actual lens. All in all, it was a lot like shooting a live-action film in a virtual 3D space.

――Were you taking a different approach to the mecha designs, considering how you used a lot more CG in the overall production?

Fujie: Up until now, we’d have to take the eventual CG work into account to a certain degree, and the priority was to make the mecha move, but this time around, we tried to make the mecha stylish on their own so that you can recognize the Xi Gundam and Penelope by their silhouettes from any angle. Under Mr. Murase’s direction, there was a lot of communication between the designers and the modeling team. Even if we followed the setting designs, there would still be some portions that wouldn’t look right in 3D, so they could make the necessary adjustments. I’d say they kept the designs at the hand-drawn animation level. While it is possible to nitpick down the very last screw with CG, we didn’t feel that was necessary.

――The Xi Gundam and Penelope have some complex designs, so it sounds like modeling them took a lot of work.

Fujie: Each of those two took about three times the workload of a typical mobile suit. The data itself for those two is especially large, and we also had specific requests from the mecha designers, so those two definitely took a lot more work. There’s a specific suit called the Messer used by Mafty’s side that has its own niche following, and we really had our work cut out for us since both Mr. Murase and the designer were especially particular (laughs).

The Gundam’s square design is easy to make look good as long as you get all the sharp angles down right, but the Messer has a lot of curves, so it tends to look either mediocre or pitiful if you don’t get a perfect balance. We have an external team we always use for MS modeling, but the Messer was the one suit done by our internal staff. I remember that Mr. Murase and the design team discussed the final CG model on-screen to complete the finishing touches.

――Especially after hearing about all the work that was put into it, it’s interesting how the Messer also played a significant part in the film.

Fujie: We put so much time into perfecting it that I feel like the final product was of a quality where we weren’t concerned about it looking better from certain angles. The director even said, “this is definitely the Messer no matter where you look at it from,” during his final pass, so I think the staff members responsible were also able to breathe a sigh of relief when they heard that.

――Which machines did you struggle with most to model?

Fujie: It felt like we were able to create the model for the Xi Gundam that we were looking for, but the Penelope was surprisingly difficult. It’s possible to show the Odysseus Gundam used as its base by drawing fewer lines, but the flares on the legs and the FF (Fixed Flight) unit on the shoulders were too large. The surface of the objects were so large that it made it hard to change the accents of the lines, and it would look flat and unbalanced if we used fewer lines. It took a lot more time than we expected until we could find the right balance with the overall look.

We also had to produce the realistic feel Mr. Murase was looking for, so we couldn’t cheat by changing the size. In that sense, the sub-flight systems used by the Messer and the Earth Federation’s mass-produced Gustav Karl took an exceptionally long time. We had to make sure it was wide enough to fit multiple units on top of it without cramped. In particular, the Galcezons used by the Messers had to be stowed inside the units to fly to the stratosphere, so we had to create a cross-section and consult with the designers to try and find the space to make it fit.

The Galcezons that carry the Messer are a surprisingly strong advisery!

『閃光のハサウェイ』村瀬修功監督がこだわったメッサーの造型記事
Anime Special Feature

PUBLICATION INFORMATION

Publisher: Animage Plus
Released: 2021.06.17
Author: Makoto Ishii
Type: Online Article

Following the success of Hathaway’s Flash in theaters, the site decided to do in-depth features with various staff tied to the project. This particular installment is the fifth and final writeup.

[Ramblings] – 20 Minute Preview is Causing Waves!

The re-release of Hathaway’s Flash novels has made some modifications here and there, some minor corrections to kanji, some proofreading, and a couple of new lines. The odd downside to these has been the omission of the internal artwork. It seems, though, that some of the diehard Tomino otaku are having some grumblings over the anime adaptation of this series. Let’s dive in!

The movie’s advance screenings/YouTube previews have pretty much turned them off to the prospect of buying the film on Blu-ray when it comes out. Many people feel that the impression the novel left on them, the portrayal of people, was vastly different from the one that Sunrise was trying to portray (aka it’s a clear cut ‘we’re here to sell models’ movie).

On that note, Beltorchika’s Children is a novel with a motif that disavows mobile suits, which is permissible because it’s a novel written by one person. They feel that it shouldn’t be turned into a production work that recoups its production costs by selling plastic models through mecha action. Oh boy. I think some people missed the memo when it came to just what Gundam is. Nonetheless, Hathaway’s Flash, at its core, is a novel that depicts the human drama that lies beyond mobile suits being disavowed. In a sense, I’m guessing that they’re complaining about how a novel like this is the only way mobile suits can be secondary and not the focus of the story.

We all heard the argument from Ogata when he said that the use of 3D CG made it possible to animate the complex action of the mobile suits. A lot of them feel this wasn’t the case with the novel. It was more of the “feeling” they got when reading the story, which you can’t really replicate in a theatrical setting and not the mobile suits.

If you take a long hard look at dogfights and whatnot in the air, Macross Plus, Blue Sub 6, Macross Zero, Bebop, Yukikaze, etc., all did this with no problem. Heck, even A New Translation slapped on some animated shading to a CAD model. I don’t think the issues lie with the Xi and the Penelope. It’s not that they couldn’t do it. It’s just that they didn’t want to do it. We did have MS IGLOO give us a full CG experience with little to no (yikes?!) issues.

You also have the future of Gunpla to consider here as well. I’m pretty sure the OYW has been milked to death, and now Sunrise is looking for a new cash cow. Unicorn is probably starting to run a little thin too, so why not bring something out from 30+ years ago? But then we have the issue of incorrect credits. Yes. They’re grumbling about credits! Quite a few people have pointed out the fact that it says “Original Story by Yoshiyuki Tomino & Hajime Yatate.” The Sunrise pseudonym wasn’t involved with the novel, so why are “they” tacked on to the “Original Story” credit? Well, I guess he’s just a component in a Gundam project with no individual credit allowed anymore.

Many fans also feel that the NexT 100 project is a bit of a “day late and a dollar short” venture for the company. Since Ogata wants Fukui to start penning something that shows the dismantling of the Republic of Zeon in U.C.0100, it seems kind of foolish for them to have animated something that takes place five years after that. Are we meant to flip-flop back and forth between the years?

Many of the novel fans feel that it’s a hard-boiled novel, one where it’s not about disavowing mobile suits, not about the mecha action, but about the conversational atmosphere. I sort of agree with this, mainly because it’s been a pain in the arse to translate half the time. It’s not just Tomino, it’s the actual structure of the novel itself!

But I suppose the preview has left a lot of people turned off. The whole first part of the novel was setting up dialogue among the characters. The subtleties of their conversations. Hathaway ordering his drink (joking about ordering warm milk before getting a Wild Turkey on the rocks), Kenneth having a conversation with himself in the bathroom, interacting with all the EFG cabinet members… And then you have Gigi. Some people aren’t happy that they’ve basically washed away everything about her character. She’s no longer insightful, and she doesn’t come off all that classy or careful. Instead, she mentions how Kenneth is military and divorced too. This gives a very different impression of her.

The dirty thoughts of the politicians (their thirst for Gigi and the cold relationship they have with their wives) are curbed considerably. The novels never really implicated any of the cabinet members in any sort of specific corruption either. The entire cabin scene is a patchwork of things from the original work, so the entire atmosphere comes off quite stilted. Nuance be damned, apparently.

Then there’s the hijacking scene. In the novel, a true sense of danger is depicted. The anime? Not so much. It’s more of a “let’s dump the hijackers and jet off.” Then there’s the whole “let’s have a gunfight inside the ship!” scene. Hollywood action sequence much? I mean, the novel had them fearing death if there was a gunfight inside the craft, and now suddenly we’re firing off machine guns with no issues?

If you look at what the director did in the past, I’m honestly quite surprised. Witch Hunter Robin, Genocidal Organ, and even Red Garden had a lot of conversation versus action (Genocidal Organ probably isn’t the best reference, but I digress…). It makes me wonder if the love triangle is going to be mangled too. Is Sunrise just trying to make an easy-to-understand anti-terrorist war action movie?

[Z MSV WORLD] – MSA-004-K NEMO III

Diving back into some of the older Gundam oddities from the 1980s, here’s some old background information on the Nemo III! Check out the post on Twitter for the kick-ass artwork by Kazumi Fujita! Click the magazine cover below to be taken to the article.

ビークラブ6雑誌
B-CLUB Issue No.6

PUBLICATION INFORMATION

Publisher: Bandai
Released: 1986.04.30
Price: 650
Size:

Issue 4 includes the third installment in Z MSV material, Kazuhisa Kondo’s MS World, a small sampling of Gunpla models, ZZ Gundam story guide, Gundam fan mecha designs, a Gundam-related short story, and more!.

GUNDAM 0083 REBELLION VOL.12

As promised, I’m diving back into the manga scene! Join me as I tick off the last few volumes of this awesome series! Like, share, and donate! Stay tuned for more!

機動戦士ガンダム0083 REBELLION 12
MOBILE SUIT GUNDAM 0083 REBELLION VOL.12

PUBLICATION INFORMATION

Publisher: Kadokawa
Published: 2019.02.25
Released: 2021.04.23
Download: Available Here

The final phase awaits Kelly and Kou as they wield the Dendrobium! The countdown to the colony drop finally begins! What will be the outcome of the Rebellion version?!

[Conclusion] – Hathaway’s Flash Vol.01

With the Hathaway’s Flash movie coming out in the next three weeks, today marks another milestone for the Gundam community. I present to you the final chapter of the first novel in the trilogy. This was a difficult chapter to work on and I’m still pretty sure my rendition of some of the fight descriptions are rather shitty, so I’m open to edits from people if they have any suggestions. Now, I can finally devote my full focus back to manga projects until they announce a release date for the second movie, and then it’s a fight to finish the next volume before that release date. Thank god for a head start! Thank you to everyone for the support and tons of kisses to my haters out there that I’m a lazy son of a bitch for not releasing something every day that goes by. I love you too. Your bitterness keeps me moving forward to pump out random things from time to time just to spite you.

You can read the final chapter here.

[Interview Notes] – Hasegawa’s Long Ass Interview Notes

A three and a half-hour interview that translated into some 30,000 characters on paper and I’m wondering if this clears up or muddles thoughts on the Crossbone entries. Here are the notes!

Crossbone Interview Notes:

  • Shinichiro Inoue came to Hasegawa before the first issue of Shonen Ace
  • In hand: Tomino’s draft.
  • Hasegawa said “he’ll change a lot.” Inoue said “that’s fine”
  • Seems they were looking for someone to change the story to begin with.
  • Hasegawa says if the story had been about an aristocrat defeating the Federation, he would have refused.
  • Says that if he were to draw an original Gundam story, it wouldn’t have been something like Crossbone Gundam.

 

  • Says Tomino came at him hard with the story so he had to hit back. Says that the title left him no choice but to include a skull and crossbones. He asked if it was okay.
  • Says Tomino thought about it for about five seconds before saying it might work.
  • Katoki’s original design came back with an X-shaped thruster, so it may have been Tomino’s idea, but he doesn’t know.
  • Says he didn’t hesitate to make story changes, just gave it a shot and if it didn’t work, dialed it back.

 

  • He first jotted out what he wanted the story to be like, and sent them the name.
  • Decided on the basic plot at the beginning, but didn’t know how long the series would be.
  • Tomino likely didn’t know either. If it was popular, it’d continue. If not, they’d probably lose a volume.
  • Early discussions talked about six books.

 

  • He only met Katoki once. The rest was done over the phone.
  • By the time Steel 7 came up, they conversed over email. The rest was done back and forth with Sunrise.

 

  • Says it was impossible to have all the suit designs sketched out up front.
  • Started with prototype Crossbone Gundam along with the enemy Batara, the Mother Vanguard and the last boss the Divinidad.
  • Katoki created these four.

 

  • When he first saw the Z’Gok appear in the original series, he was surprised by it. He used this format to recreate the shock of other suits appearing.
  • Apparently, the scene in volume 6 about running along a mountain road is a story about Tomino’s experiences overseas.

 

  • “I tend to think in terms of First Gundam, but in the First, the Newtype is a kind of compensation for the main character. They are given a reason to be a little better than others, but they don’t have the power to change the course of the war. I try to keep this in mind as much as possible. This was an extremely new aspect of First Gundam. It was about people evolving and acquiring supernatural powers, but up until then, in science fiction, if you acquired supernatural powers, it would have been like “Gennma Taisen.” It was new to me that the story did not use supernatural powers to wipe out the enemy, and that they only evolved in a very steady manner. I think that’s why I tried to keep that in mind.”

 

  • Gundam Ace editorial staff suggested Skull Heart.
  • He originally turned down the Zeta Gundam sidestory at first, a comic version of the movies. Hasegawa felt that fans of his would expect something different, so this led to the 1/2 story.
  • He always had the desire to do a mecha version of Seven Samurai.
  • Hasegawa was asked by Katoki for a weapon for the Crossbone due to the Fix Figuration figure being produced, so he drew up a rough version of the Peacock Smasher.
  • Afterwards, when working on Steel 7, Katoki asked if they could make it wear a full armor. Hasegawa said that doesn’t give the impression of it being very different from other Gundams, so he suggested a mecha cape.
  • Differentiation is very important.

 

  • When making his models, he tries to consider how the total bulk of the parts fit together and doesn’t think about the joints.
  • His designs are a hard sell from a Gunpla perspective because he was only thinking about how they’d look on paper, basically.
  • The point is to create a design that appeals to the reader. That’s a different direction of thinking than thinking about how to make a three-dimensional object look good without ruining it.
  • When Steel 7 was started, he asked that ie be titled “the conclusion.” If he didn’t he realized that people might think that if he used a long-running manga series as a theme, it’d last forever.
  • He knew there was the desire to read more, but also the conflicting sense that everything would get pretty stale if it continues on and one.
  • He started Steel 7 with the determination to bring everything to a conclusion once and for all.
  • The popularity of Crossbone in Extreme Versus led to more of the series. He says the readers were also worried.
  • They were worried about Tobia and the others, considering they were so close to the V Gundam timeframe, one of the darkest in Gundam history.
  • Font is a result of otaku being painted more favorably in society as individuals who are passionate about what they like.

 

  • He wasn’t sure what to expect when first creating the Phantom.
  • He went through about 100 ideas before handing it over to Katoki halfway through, so he was relieved when he helped.
  • If they had planned out the suit from the beginning, they likely would have ended up with a Z-type transformation that uses a shield.
  • Fukushima incident influenced the nuke scene in Ghost.
  • Zero Gravity influenced the scene where the Phantom picks up the communications of people around him.
  • His assistant kept asking him not to kill off Jack.
  • Even as he was working on Ghost, he heard there would be even more Crossbone.

 

  • He was surprised Sunrise greenlit the project since it was 16 years after Ghost.
  • Hasegawa says that they were okay with it since it had never been done. When an anime comes out, it will be the correct path and correct history and this work will be another branch on the tree. (He’s referring to a work in this timeframe, not a Crossbone anime).
  • He was warned not to introduce any technology beyond V Gundam. So, if he suddenly came up with a warp engine, it’d destroy the worldview.

 

  • The Kshatriya exploding in the colony and the colony shutting down sort of hit him. He thought that in these times, colonies wouldn’t be able to survive if they shut down after just one explosion in them.
  • The walking war museum in episode 4 of Unicorn influenced the desire to have old suits reappearing.
  • Says that up until V Gundam, new MS were stronger than old, but if they disappeared for a time or if the tech wasn’t maintained, it’d be interesting to have a situation where any old suit could be the strongest.
  • That was the initial starting point for Dust.
  • Romance of the Three Kingdoms is an influence for the story.
  • Prep time wasn’t as long as Ghost was, so he couldn’t plan ahead.
  • Since the worldview shifted dramatically, he started with an idea and try it out, seeing where it would go and what he could come up with.
  • Around Vol.3 he came up with the idea of landing a colony (how the story ends). He consulted the editorial department first.
  • If the Executioner King was the final boss, and we wanted to bring down the colonies, that route was available.
  • If not, we could end the story with the Executioner King.
  • They decided to cut the entire series structure for the colony landing.
  • Neo 1 Banchi colony was created for this purpose.
  • The colony landing surprised many, including Shinichi Miyazaki who was helping with the mecha design and whatnot.

機動戦士クロスボーン・ガンダム メカニック設定集
CROSSBONE GUNDAM MECHANICAL SETTING COLLECTION

PUBLICATION INFORMATION

Publisher: Kadokawa
Published: 2021.03.26
Price: 990
Size:

Includes newly drawn works! All the mechanics from Crossbone are included! This book includes mechanical expositions by Yuuichi Hasegawa, never seen before design roughs, and even the “Crossbone” version of the Tomino memo! It also includes a long interview with the author and a setting collection commemorating the completion of the series.
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